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4fdd58e3be
formal 运行的全部语义就一条规则:必须引用一个不可变的已发布 WorkflowVersion(按 graph_hash 钉住);传裸 graph 的运行自动是 exploratory。发布后改图不影响已发布版本——formal 永远执行快照。 子图节点支持 workflow_version 钉版,这就是方法卡的机制核心: 钉住后上游改方法卡不会让口径悄悄漂移。钉住的方法卡出现新版本时, formal 启动被拒,除非节点已声明 upgrade_policy(recompute 回算 / dual 双印 / incomparable 标注不可比,无默认值);已声明的升版 以 caliber.upgrade 事件记入流水。 发布端点带两级门禁:published 只拦基础错误,governed 额外过治理 lint(禁 supervisor、方法卡必须钉版、agent 不得关闭全部审批、 output 必须声明出具契约)。X-Actor 记录发布人与运行发起人。
253 lines
9.5 KiB
Python
253 lines
9.5 KiB
Python
from __future__ import annotations
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import asyncio
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import time
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from typing import Any, Awaitable, Callable
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from langgraph.errors import GraphBubbleUp
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from langgraph.graph import END, START, StateGraph
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from app.core.events import EventType
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from app.engine.context import NodeContext, NodeError, RunContext
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from app.engine.nodes import control, human, io, knowledge, llm, multi, tools
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from app.engine.schema import GraphNode, GraphSpec, NodeType
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from app.engine.state import GraphState
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NodeRunner = Callable[[GraphState, NodeContext], Awaitable[dict[str, Any]]]
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# 节点类型 -> 执行器。加一种新节点只需要在这里登记一行。
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RUNNERS: dict[NodeType, NodeRunner] = {
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NodeType.INPUT: io.run_input,
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NodeType.OUTPUT: io.run_output,
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NodeType.TRANSFORM: io.run_transform,
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NodeType.LLM: llm.run_llm,
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NodeType.AGENT: llm.run_agent,
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NodeType.SUPERVISOR: multi.run_supervisor,
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NodeType.SUBGRAPH: multi.run_subgraph,
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NodeType.TOOL: tools.run_tool,
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NodeType.CODE: tools.run_code,
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NodeType.BRANCH: control.run_branch,
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NodeType.LOOP: control.run_loop,
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NodeType.HUMAN: human.run_human,
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NodeType.VALIDATE: human.run_validate,
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NodeType.MEMORY: knowledge.run_memory,
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NodeType.RETRIEVE: knowledge.run_retrieve,
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}
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# 这些节点的出边由"决定"路由,不能直接连死
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ROUTING_TYPES = {NodeType.BRANCH, NodeType.LOOP}
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def _wrap(node: GraphNode, run_ctx: RunContext) -> Callable[[GraphState], Awaitable[dict[str, Any]]]:
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"""给节点执行器套上事件、计时、重试和错误处理。
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画布上看到的每一次高亮、每一条耗时,都来自这层包装;
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执行器本身只管自己那点业务逻辑。
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"""
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runner = RUNNERS.get(node.type)
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ctx = NodeContext(node=node, run=run_ctx)
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async def _execute(state: GraphState) -> dict[str, Any]:
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if runner is None:
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raise NodeError(node.id, f"没有实现的节点类型:{node.type}")
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# 允许节点配置跳过条件,不用为了"有时不执行"专门加一个分支节点
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skip_if = node.config.get("skip_if")
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if skip_if:
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from app.engine.expressions import eval_condition
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from app.engine.state import template_context
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if eval_condition(skip_if, template_context(state)):
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ctx.emit(EventType.NODE_SKIPPED, reason=f"skip_if 成立:{skip_if}")
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return {"nodes": {node.id: {"skipped": True}}}
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retries = int(node.config.get("retries", 0) or 0)
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backoff = float(node.config.get("retry_backoff", 1.0) or 1.0)
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started = time.perf_counter()
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ctx.emit(EventType.NODE_STARTED, node_type=str(node.type), label=node.title)
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last_error: Exception | None = None
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for attempt in range(retries + 1):
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try:
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updates = await runner(state, ctx)
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elapsed = int((time.perf_counter() - started) * 1000)
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# 完整输出落工件库。事件里只放截断预览是给画布看的;
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# 出具溯源、周对比、轨迹提模板需要的是这份完整证据。
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artifact_id: str | None = None
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payload = (updates.get("nodes") or {}).get(node.id)
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if payload is not None:
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from app.core.artifact_store import put_json
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try:
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# 只记录、不回写:payload 和 run.output 可能是同一个对象,
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# 往里塞 __artifact__ 会污染最终成果。事件里携带 id 就够了。
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artifact_id = await put_json(
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payload,
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kind="node_output",
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run_id=run_ctx.run_id,
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node_id=node.id,
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meta={"type": str(node.type), "attempt": attempt + 1},
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)
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except Exception: # noqa: BLE001 - 工件写失败不该毁掉运行本身
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artifact_id = None
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ctx.emit(
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EventType.NODE_FINISHED,
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duration_ms=elapsed,
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attempt=attempt + 1,
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preview=_preview(updates, node.id),
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artifact=artifact_id,
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)
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trail = {
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"node_id": node.id,
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"type": str(node.type),
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"duration_ms": elapsed,
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"attempt": attempt + 1,
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"ts": time.time(),
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}
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return {**updates, "trail": [trail]}
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except GraphBubbleUp:
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# interrupt() / Command 靠异常向上传递控制流,不是执行失败:
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# 必须原样放行,否则人工介入会被当成节点报错吞掉。
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raise
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except asyncio.CancelledError:
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raise
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except NodeError:
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raise
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except Exception as e: # noqa: BLE001
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last_error = e
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if attempt < retries:
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ctx.emit(
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EventType.LOG,
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level="warn",
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message=f"第 {attempt + 1} 次失败({type(e).__name__}: {e}),准备重试",
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)
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await asyncio.sleep(backoff * (2**attempt))
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continue
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break
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elapsed = int((time.perf_counter() - started) * 1000)
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message = f"{type(last_error).__name__}: {last_error}"
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ctx.emit(EventType.NODE_FAILED, error=message, duration_ms=elapsed)
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# 容错模式:记下错误继续往下走,而不是让整张图挂掉
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if node.config.get("on_error") == "continue":
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return {
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"nodes": {node.id: {"error": message, "failed": True}},
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"trail": [{"node_id": node.id, "error": message, "ts": time.time()}],
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}
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raise NodeError(node.id, message) from last_error
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async def _entry(state: GraphState) -> dict[str, Any]:
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return await _execute(state)
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return _entry
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def _preview(updates: dict[str, Any], node_id: str) -> Any:
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"""给前端卡片用的输出摘要,避免把整坨数据塞进事件流。"""
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payload = (updates.get("nodes") or {}).get(node_id)
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if payload is None:
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return None
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if isinstance(payload, dict):
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out: dict[str, Any] = {}
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for key, value in payload.items():
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if isinstance(value, str):
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out[key] = value[:1200]
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elif isinstance(value, (int, float, bool, type(None))):
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out[key] = value
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elif isinstance(value, list):
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out[key] = f"[{len(value)} 项]"
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else:
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out[key] = str(value)[:300]
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return out
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return str(payload)[:1200]
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def _make_router(
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node: GraphNode, spec: GraphSpec
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) -> tuple[Callable[[GraphState], list[str] | str], dict[str, str]]:
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"""按节点写下的 __decision__ 把执行导向对应的边。
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路由函数必须是纯函数 —— LangGraph 会调用它决定下一跳,
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所以真正的判断逻辑放在节点执行阶段,这里只查表。
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"""
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mapping: dict[str, list[str]] = {}
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for edge in spec.outgoing(node.id):
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key = edge.sourceHandle or "default"
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mapping.setdefault(key, []).append(edge.target)
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default_targets = mapping.get("default") or []
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def route(state: GraphState) -> list[str] | str:
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payload = (state.get("nodes") or {}).get(node.id) or {}
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decision = payload.get("__decision__") if isinstance(payload, dict) else None
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targets = mapping.get(str(decision)) or default_targets
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return targets if targets else END
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path_map = {key: key for key in mapping}
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return route, path_map
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def compile_graph(spec: GraphSpec, run_ctx: RunContext) -> StateGraph:
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"""把图定义编译成未 compile 的 StateGraph。
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调用方负责挂 checkpointer 后再 .compile(),这样主图能带持久化、
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子图可以不带。
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"""
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builder = StateGraph(GraphState)
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node_map = spec.node_map()
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for node in spec.nodes:
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builder.add_node(node.id, _wrap(node, run_ctx))
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# 入口
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entries = spec.entry_nodes()
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if not entries:
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raise ValueError("这张图没有入口节点")
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for node in entries:
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builder.add_edge(START, node.id)
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# 边
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for node in spec.nodes:
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outgoing = spec.outgoing(node.id)
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if not outgoing:
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builder.add_edge(node.id, END)
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continue
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handles = {e.sourceHandle for e in outgoing if e.sourceHandle}
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needs_routing = node.type in ROUTING_TYPES or (
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node.type == NodeType.HUMAN and handles & {"approved", "rejected"}
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)
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if needs_routing:
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route, path_map = _make_router(node, spec)
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targets = {t for edge in outgoing for t in [edge.target] if t in node_map}
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# path_map 用实际目标节点名,LangGraph 才知道有哪些可达分支
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builder.add_conditional_edges(
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node.id,
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route,
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sorted(targets) + [END],
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)
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else:
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for edge in outgoing:
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if edge.target in node_map:
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builder.add_edge(node.id, edge.target)
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return builder
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def initial_state(payload: dict[str, Any] | None = None) -> GraphState:
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data = dict(payload or {})
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return {
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"input": data,
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"vars": dict(data),
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"nodes": {},
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"output": {},
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"messages": [],
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"usage": {},
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"trail": [],
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"loops": {},
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}
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